The player is thrown into a divided world. It's our world, a hundred years ago. The Poison War has laid everything to ruin. A single civilization managed to escape and now lives, protected from the life-threatening air, beneath a giant glass dome, high up in the mountains. This is the White City, a seeming utopia made out of cement, glass, and steel. It is powered by coal energy and spits its emissions into the surrounding wasteland, an ever-growing cloud of smoke and steam. In the shadow of this cloud – protected from the air's poisonous fumes by the thick blanket of smoke – a slum has grown. This is Tin Town, cloaked in darkness and painted black by the soot, an improvised heap of tin and rubble clinging to the cold, bright glass. In the mines of Tin Town, armies of workers toil away, providing the White City with its energy. Thus, an unholy co-existence has risen, characterized by rejection, propaganda, and one-sided violence.
In Shadow of Steam, the player takes control of two children, a girl from the White City and a boy from Tin Town. Both want to escape, she from the conformity of a totalitarian society, he from the poverty and cruelty of the slum. For that they need each other's help. Switching between the two children, the player embarks on a dark and epic adventure and leads them ever deeper into a bleak world they must try to escape.
Shadow of Steam twice received funding by the Film- und Medienstiftung NRW.
|Genre:||Cinematic puzzle platformer|
|Mode:||Single player with two protagonists|
|Platforms:||Xbox One, PS4, PC|
|Engine:||Unity 3D and self-developed Tools|
|Team:||Daniel Wagner (Game Director, Lead Artist, Author)
Christian Koschmieder (Lead Developer)
Timo Maier (Co-Author, Sound, Producer)
Roman Roitman (Producer, Test Management)
Holger Schulz (Artist)
Moritz Abeln (Developer)
Neysha Castritius (Character & 3D-Artist, Animations)